Projects
Unreal Engine
During my time at Flix Interactive as a Junior Engineer, I worked on their unannounced AAA game project.
My responsibilities on this project included;
-
Helping develop an exciting new project using Unreal Engine 4 and eventually Unreal Engine 5.
-
Using debugging tools provided by Visual Studio and Unreal to identify causes of bugs.
-
Bug Fixing by problem solving and ensuring that the solution meets the expectations of the design team.
-
Exploring and planning creative solutions for new game features by using documentation alongside researching how similar features were implemented.
-
Creating Tech Design Documents and implementing new features in a yet unannounced professional AAA game studio project.
-
Exploring and communicating creative ideas for solutions to any problems that the team faced on the project, giving feedback and ensuring the design needs were met.
-
Having my work peer reviewed and checked, taking on board any feedback to ensure my work was to the highest standard.
-
Reviewing my peers code, and doing buddy checks on their work to ensure their work was held to the highest standard.
-
Documenting my implemented work, so that designers could use the tools created without confusing and that other programmers could be familiar with the implementation if needed.
-
Doing system/feature review documentation. Highlighting what is done well and suggesting what could be improved on, and then communicating this.
-
Playtesting and giving feedback, and trying to highlight any bugs and concerns that I had about the project to ensure it was being the best it could be.
Unity Engine
-
Tiny VN (Working Title) developed alongside @ErikssonTula.
-
Developed with Unity and C#.
-
Take on the role of a messenger as they deliver letters to towns and far off places.
-
A visual novel with branching dialog.
-
This is a demo that introduces players to the world and a couple of characters that live in it.

SSAGO Codebreakers
-
A personal project developed for Kernow SSAGO.
-
Developed with Unity and C#.
-
A fun variation of the board game 'Codenames'.
-
This was a challenge to myself develop a fun personal version of the game for the society.
-
Character Art provided by @Naomi_of_the_F.

-
Developed with Unity and C#.
-
Developed in the first term of University.
-
Students were split up into teams and given "Creativity Cards".
-
Players navigate an endless platformer whilst avoiding Zombies.
-
Set as a TV Game show.
