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Projects

Unreal Engine

During my time at Flix Interactive as a Junior Engineer, I worked on their unannounced AAA game project.

 

My responsibilities on this project included;

 

  • Helping develop an exciting new project using Unreal Engine 4 and eventually Unreal Engine 5.

  • Using debugging tools provided by Visual Studio and Unreal to identify causes of bugs.

  • Bug Fixing by problem solving and ensuring that the solution meets the expectations of the design team.

  • Exploring and planning creative solutions for new game features by using documentation alongside researching how similar features were implemented.

  • Creating Tech Design Documents and implementing new features in a yet unannounced professional AAA game studio project.

  • Exploring and communicating creative ideas for solutions to any problems that the team faced on the project, giving feedback and ensuring the design needs were met. 

  • Having my work peer reviewed and checked, taking on board any feedback to ensure my work was to the highest standard. 

  • Reviewing my peers code, and doing buddy checks on their work to ensure their work was held to the highest standard.

  • Documenting my implemented work, so that designers could use the tools created without confusing and that other programmers could be familiar with the implementation if needed. 

  • Doing system/feature review documentation. Highlighting what is done well and suggesting what could be improved on, and then communicating this. 

  • Playtesting and giving feedback, and trying to highlight any bugs and concerns that I had about the project to ensure it was being the best it could be.

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  • Ifrit developed by Octoghost Studio.

  • Developed with Unreal Engine 5 and C++.

  • Developed from March 2023 - May 2023

  • Gather the artefacts for Aziz, an ancient Djinn.

  • Solve puzzles, avoid guards, and explore an academy of magic and science.

  • Presented at the Games Academy EXPO 2023.

Unity Engine

  • Next Day Delivery developed by Cluck Collective.

  • Developed with Unity and C#.

  • Developed from December 2019 - June 2020

  • Sneak through a factory level, avoiding security robots.

  • Presented at the Games Academy EXPO 2020.

  • Voted First Year game audience favourite

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  • Off With Your Head! developed by Clown Town.

  • Developed with Unity and C#.

  • Developed from December 2021 - June 2022

  • Explore the catacombs of Paris.

  • Find your way back to Marie Antionette.

  • Presented at the Games Academy EXPO 2022.

  • Legal Tender developed by Low-Poly Platypus.

  • Developed with Unity and C#.

  • Developed from September 2020 - June 2021.

  • With up to three friends, take part in a bank heist and try to steal as much money as possible.

  • Choose to work with or betray your friends.

  • Tiny VN (Working Title) developed alongside @ErikssonTula.

  • Developed with Unity and C#.

  • Take on the role of a messenger as they deliver letters to towns and far off places.

  • A visual novel with branching dialog.

  • This is a demo that introduces players to the world and a couple of characters that live in it.

SSAGO Codebreakers

  • A personal project developed for Kernow SSAGO.

  • Developed with Unity and C#.

  • A fun variation of the board game 'Codenames'.

  • This was a challenge to myself develop a fun personal version of the game for the society.

  • Character Art provided by @Naomi_of_the_F.

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  • Developed with Unity and C#. 

  • Developed in the first term of University.

  • Students were split up into teams and given "Creativity Cards".

  • Players navigate an endless platformer whilst avoiding Zombies.​​

  • Set as a TV Game show. 

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